56 uint32_t saveEvent(
const Event &event);
57 Event removeEvent(uint32_t eventID);
58 bool hasTimerExpired(
Event &event);
59 double getNextTimerTimeout()
const;
60 void addEventToBuffer(
const Event &event);
80 Timer &operator-=(
double);
82 operator double()
const;
84 bool isOneShot()
const;
86 void *getTarget()
const;
97 using Timers = std::set<EventQueueTimer *>;
99 using EventTable = std::map<uint32_t, Event>;
100 using EventIDList = std::vector<uint32_t>;
101 using TypeHandlerTable = std::map<EventTypes, EventHandler>;
102 using HandlerTable = std::map<void *, TypeHandlerTable>;
104 int m_systemTarget = 0;
105 mutable std::mutex m_mutex;
108 std::unique_ptr<IEventQueueBuffer> m_buffer;
112 EventIDList m_oldEventIDs;
117 TimerQueue m_timerQueue;
118 TimerEvent m_timerEvent;
121 HandlerTable m_handlers;
123 Mutex *m_readyMutex =
nullptr;
125 std::queue<Event> m_pending;
static fd_set FAR fd_set FAR fd_set FAR const struct timeval FAR * timeout
Definition ArchNetworkWinsock.cpp:39
static int type
Definition ArchNetworkWinsock.cpp:44
Condition variable.
Definition CondVar.h:122
Definition SimpleEventQueueBuffer.cpp:13
void addHandler(EventTypes type, void *target, const EventHandler &handler) override
Register an event handler for an event type.
Definition EventQueue.cpp:261
EventQueueTimer * newOneShotTimer(double duration, void *target) override
Create a one-shot timer.
Definition EventQueue.cpp:229
bool getEvent(Event &event, double timeout=-1.0) override
Remove event from queue.
Definition EventQueue.cpp:154
void removeHandler(EventTypes type, void *target) override
Unregister an event handler for an event type.
Definition EventQueue.cpp:267
EventQueue & operator=(EventQueue &&)=delete
EventQueue(EventQueue const &)=delete
EventQueue(EventQueue &&)=delete
void loop() override
Loop the event queue until quit.
Definition EventQueue.cpp:46
void deleteTimer(EventQueueTimer *) override
Destroy a timer.
Definition EventQueue.cpp:246
void removeHandlers(void *target) override
Unregister all event handlers for an event target.
Definition EventQueue.cpp:280
EventQueueTimer * newTimer(double duration, void *target) override
Create a recurring timer.
Definition EventQueue.cpp:212
bool dispatchEvent(const Event &event) override
Dispatch an event.
Definition EventQueue.cpp:160
~EventQueue() override
Definition EventQueue.cpp:37
void * getSystemTarget() override
Get the system event type target.
Definition EventQueue.cpp:397
void adoptBuffer(IEventQueueBuffer *) override
Set the buffer.
Definition EventQueue.cpp:71
EventQueue()
Definition EventQueue.cpp:30
EventQueue & operator=(EventQueue const &)=delete
bool isEmpty() const override
Test if queue is empty.
Definition EventQueue.cpp:289
void waitForReady() const override
Wait for event queue to become ready.
Definition EventQueue.cpp:403
void addEvent(const Event &event) override
Add event to queue.
Definition EventQueue.cpp:174
Event.
Definition Event.h:27
Event queue buffer interface.
Definition IEventQueueBuffer.h:21
Definition IEventQueue.h:36
Event queue interface.
Definition IEventQueue.h:32
std::function< void(const Event &)> EventHandler
Definition IEventQueue.h:34
Mutual exclusion.
Definition Mutex.h:22
A priority queue with an iterator.
Definition PriorityQueue.h:27
A timer class.
Definition Stopwatch.h:18
EventTypes
Definition EventTypes.h:13