Deskflow 1.24.0.365
Keyboard and mouse sharing utility
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EventQueue.h
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1/*
2 * Deskflow -- mouse and keyboard sharing utility
3 * SPDX-FileCopyrightText: (C) 2025 Deskflow Developers
4 * SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
5 * SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
6 * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
7 */
8
9#pragma once
10
11#include "base/IEventQueue.h"
12#include "base/PriorityQueue.h"
13#include "base/Stopwatch.h"
14#include "mt/CondVar.h"
15
16#include <map>
17#include <memory>
18#include <mutex>
19#include <queue>
20#include <set>
21
23
27class EventQueue : public IEventQueue
28{
29public:
30 EventQueue();
31 EventQueue(EventQueue const &) = delete;
32 EventQueue(EventQueue &&) = delete;
33 ~EventQueue() override;
34 EventQueue &operator=(EventQueue const &) = delete;
36
37 // IEventQueue overrides
38 void loop() override;
39 void adoptBuffer(IEventQueueBuffer *) override;
40 bool getEvent(Event &event, double timeout = -1.0) override;
41 bool dispatchEvent(const Event &event) override;
42 void addEvent(Event &&event) override;
43 EventQueueTimer *newTimer(double duration, void *target) override;
44 EventQueueTimer *newOneShotTimer(double duration, void *target) override;
45 void deleteTimer(EventQueueTimer *) override;
46 void addHandler(EventTypes type, void *target, const EventHandler &handler) override;
47 void removeHandler(EventTypes type, void *target) override;
48 void removeHandlers(void *target) override;
49 void *getSystemTarget() override;
50 void waitForReady() const override;
51
52private:
53 const EventHandler *getHandler(EventTypes type, void *target) const;
54 uint32_t saveEvent(Event &&event);
55 Event removeEvent(uint32_t eventID);
56 bool hasTimerExpired(Event &event);
57 double getNextTimerTimeout() const;
58 void addEventToBuffer(Event &&event);
59
67 bool processEvent(Event &event, double timeout, Stopwatch &timer);
68
69private:
70 class Timer
71 {
72 public:
73 Timer(EventQueueTimer *, double timeout, double initialTime, void *target, bool oneShot);
74 ~Timer() = default;
75
76 void reset();
77
78 Timer &operator-=(double);
79
80 operator double() const;
81
82 bool isOneShot() const;
83 EventQueueTimer *getTimer() const;
84 void *getTarget() const;
85 void fillEvent(TimerEvent &) const;
86
87 private:
88 EventQueueTimer *m_timer;
89 double m_timeout;
90 void *m_target;
91 bool m_oneShot;
92 double m_time;
93 };
94
95 using Timers = std::set<EventQueueTimer *>;
96 using TimerQueue = PriorityQueue<Timer>;
97 using EventTable = std::map<uint32_t, Event>;
98 using EventIDList = std::vector<uint32_t>;
99 using TypeHandlerTable = std::map<EventTypes, EventHandler>;
100 using HandlerTable = std::map<void *, TypeHandlerTable>;
101
102 int m_systemTarget = 0;
103 mutable std::mutex m_mutex;
104
105 // buffer of events
106 std::unique_ptr<IEventQueueBuffer> m_buffer;
107
108 // saved events
109 EventTable m_events;
110 EventIDList m_oldEventIDs;
111
112 // timers
113 Stopwatch m_time;
114 Timers m_timers;
115 TimerQueue m_timerQueue;
116 TimerEvent m_timerEvent;
117
118 // event handlers
119 HandlerTable m_handlers;
120
121 Mutex *m_readyMutex = nullptr;
122 CondVar<bool> *m_readyCondVar = nullptr;
123 std::queue<Event> m_pending;
124};
static fd_set FAR fd_set FAR fd_set FAR const struct timeval FAR * timeout
Definition ArchNetworkWinsock.cpp:40
static int type
Definition ArchNetworkWinsock.cpp:45
Condition variable.
Definition CondVar.h:121
Definition EventQueueTimer.h:12
void addEvent(Event &&event) override
Add event to queue.
Definition EventQueue.cpp:174
void addHandler(EventTypes type, void *target, const EventHandler &handler) override
Register an event handler for an event type.
Definition EventQueue.cpp:261
EventQueueTimer * newOneShotTimer(double duration, void *target) override
Create a one-shot timer.
Definition EventQueue.cpp:229
bool getEvent(Event &event, double timeout=-1.0) override
Remove event from queue.
Definition EventQueue.cpp:154
void removeHandler(EventTypes type, void *target) override
Unregister an event handler for an event type.
Definition EventQueue.cpp:267
EventQueue & operator=(EventQueue &&)=delete
EventQueue(EventQueue const &)=delete
EventQueue(EventQueue &&)=delete
void loop() override
Loop the event queue until quit.
Definition EventQueue.cpp:46
void deleteTimer(EventQueueTimer *) override
Destroy a timer.
Definition EventQueue.cpp:246
void removeHandlers(void *target) override
Unregister all event handlers for an event target.
Definition EventQueue.cpp:283
EventQueueTimer * newTimer(double duration, void *target) override
Create a recurring timer.
Definition EventQueue.cpp:212
bool dispatchEvent(const Event &event) override
Dispatch an event.
Definition EventQueue.cpp:160
~EventQueue() override
Definition EventQueue.cpp:37
void * getSystemTarget() override
Get the system event type target.
Definition EventQueue.cpp:395
void adoptBuffer(IEventQueueBuffer *) override
Set the buffer.
Definition EventQueue.cpp:71
EventQueue()
Definition EventQueue.cpp:30
EventQueue & operator=(EventQueue const &)=delete
void waitForReady() const override
Wait for event queue to become ready.
Definition EventQueue.cpp:401
Event.
Definition Event.h:29
Event queue buffer interface.
Definition IEventQueueBuffer.h:22
Definition IEventQueue.h:35
Event queue interface.
Definition IEventQueue.h:29
std::function< void(const Event &)> EventHandler
Definition IEventQueue.h:31
Mutual exclusion.
Definition Mutex.h:22
A priority queue with an iterator.
Definition PriorityQueue.h:27
A timer class.
Definition Stopwatch.h:16
EventTypes
Definition EventTypes.h:13