#include <Config.h>
◆ CellEdge() [1/3]
deskflow::server::Config::CellEdge::CellEdge |
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Direction | side, |
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float | position ) |
◆ CellEdge() [2/3]
deskflow::server::Config::CellEdge::CellEdge |
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Direction | side, |
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const Interval & | interval ) |
◆ CellEdge() [3/3]
deskflow::server::Config::CellEdge::CellEdge |
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const std::string & | name, |
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Direction | side, |
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const Interval & | interval ) |
◆ ~CellEdge()
deskflow::server::Config::CellEdge::~CellEdge |
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default |
◆ getInterval()
◆ getName()
std::string deskflow::server::Config::CellEdge::getName |
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const |
◆ getSide()
Direction deskflow::server::Config::CellEdge::getSide |
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const |
◆ inverseTransform()
float deskflow::server::Config::CellEdge::inverseTransform |
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float | x | ) |
const |
◆ isInside()
bool deskflow::server::Config::CellEdge::isInside |
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float | x | ) |
const |
◆ operator!=()
bool deskflow::server::Config::CellEdge::operator!= |
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const CellEdge & | x | ) |
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◆ operator<()
bool deskflow::server::Config::CellEdge::operator< |
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const CellEdge & | o | ) |
const |
◆ operator==()
bool deskflow::server::Config::CellEdge::operator== |
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const CellEdge & | x | ) |
const |
◆ overlaps()
bool deskflow::server::Config::CellEdge::overlaps |
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const CellEdge & | edge | ) |
const |
◆ setName()
void deskflow::server::Config::CellEdge::setName |
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const std::string_view & | newName | ) |
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◆ transform()
float deskflow::server::Config::CellEdge::transform |
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float | x | ) |
const |
The documentation for this class was generated from the following files: